- MakishimaKonoha Jōnin
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Join date : 2017-10-11
Uzumaki, Sayuri
Sat Oct 14, 2017 12:12 pm
Name: Uzumaki, Sayuri
Gender: Female
Age: 17
Bloodline: Uzumaki
Village: Konohagakure
Rank: Jounin [Tier 1]
Specialty:
Genin [Taijutsu] -> Chuunin [Fuinjutsu] -> Jounin [Fuinjutsu]
Chakra Capacity: 200 [Rank+Affinity]
Chakra Regeneration: 5/Post [6 base - 1 for Jutsu]
Element: Raiton
Gender: Female
Age: 17
Bloodline: Uzumaki
Village: Konohagakure
Rank: Jounin [Tier 1]
Specialty:
Genin [Taijutsu] -> Chuunin [Fuinjutsu] -> Jounin [Fuinjutsu]
- Personality:
Sayuri is known to be a fiery young woman, rebellious and unpredictable at the best of times. She is known to have something of a short temper and inability to turn down a challenge of any kind, regardless of how foolhardy it might be. These challenges don't even need to come in the form of a fight, a simple race or any other mundane competition can get the girl fired up.
She is an awfully friendly girl and endlessly sociable, with a generally bubbly personality to match. Sayuri finds it particularly easy to talk to people and tries her best to break the quiet ones out of their shell. Sometimes this makes things worse but it doesn’t stop her from trying. Some can find her cheery and carefree behavior to be somewhat overbearing at times, and some can find it a little annoying.
When it comes to her friends, Sayuri is particularly protective and very fiercely loyal. This extends to most people in her village and a select few outside it. To the best of her abilities she will protect them, even when it comes to sacrificing herself. Those who have hurt the people the uzumaki cares for tend to end up regretting this decision.
In a fight, Sayuri seems to take a somewhat laid back approach. Particularly when she has her opponent outmatched, mostly toying with them. In closer fights, she will still seem completely relaxed, though she won’t mess around, every movement will be aimed towards victory. The only time the girl gets truly serious is when her friends and loved ones are at stake. Though it isn't too often this side of Sayuri gets the chance to surface.
- Appearance:
Chakra Capacity: 200 [Rank+Affinity]
Chakra Regeneration: 5/Post [6 base - 1 for Jutsu]
- Affinity:
Name: [Tier IV] Lightning Speed
Rank: S
Type: Physical
Description: Over a decade or two of constant adapting and training in one’s physical attributes has finally lead them down the path of speed. Having chosen speed as their dominant ability, shinobi with such talent are able to move four times faster than the average ninja of equal rank. Their speed is so great in fact, that should they hit their top speed, they can essentially become nothing more than a phased blur from the high-speed movement. The movement is so fast, that little beyond the Sharingan or exceptionally keen perceptive abilities can spot them.
Upkeep: When utilizing this level of Physical Affinity, the user must sacrifice 6 Chakra per post.
Name: [Tier III] Enormous Chakra Capacity
Rank: A
Type: Chakra Based
Description: With an already increased chakra capacity the ninja starts to accumulate a natural skill for increasing their chakra reserves as they continue through their life. Along with some training and mediation, the ninja now gains enormous chakra capacity which increases their chakra reserves by 50CP. This does not stack with Tier II.
Name: [Tier II] Enhanced Evasiveness
Rank: B
Type: Physical
Description: Compounding upon the gains of the 'Improved Evasiveness' Special Characteristic, a possessor of this SC has progressed to an adept level of mastery over their own body, not only through their own flexibility, but also of their surroundings and standing, thus they have become more proficient in regards to evasive maneuvers and general agile movements. At this stage a Shinobi has become notably more flexible than their peers which in turn allows them to contort and bend their bodies in ways that make them quite difficult to hit within combat.
Name: [Tier II] Major Chakra Control
Rank: B
Type: Chakra Based
Description: The user is more careful about their Chakra reserves, resulting in a flat 5 Chakra reduced from the cost of any and all jutsu, excluding chakra upkeep.
Name: High IQ
Rank: C
Type: Social Based
Description: The ninja innately possesses a high IQ which gives them a great deal of practical and analytically prowess. Whilst some might confuse a High IQ with a wealth of knowledge, that is not the case. More often than not possessing a High IQ equates more so to your ability to analyze and work your way through or around problems. To some degree many Shinobi who possess this Special Characteristic can be viewed as quick learners or even prodigies in their chosen areas of study. Like the obvious benefits of being very smart, the ninja may be well regarded for their great mathematical and thinking abilities.
Element: Raiton
- Ninjutsu:
All Academy Jutsu known- D Rank:
Name: Shunshin
Rank: D
Range: 50m
Type: Ninjutsu
Cost: 5 Chakra
Element: N/A
Description: By focusing chakra in their body a shinobi is able to give themselves an almost untraceable boost of speed, though this technique can quickly become taxing if overused.
- Taijutsu:
- C Rank:
Name: Blue-Eyed Demon Style
Rank: C
Range: Supplementary
Type: Taijutsu, fighting style
Cost: N/A
Element: N/A
Description: A style of hand to hand combat all her own, Sayuri utilizes her immense physical speed and flexibility to her advantage, using the momentum of her foes to turn it upon itself. A counter-attacking style, she will wait until her opponent commits to an attack before punishing them for it. What makes the style unique however, is the use of her clan’s adamantine chains, catching arms and legs to seal them to the ground and prevent mobility while nullifying an enemy’s chakra
- Head on attacks are particularly easy to deal with using this style of fighting
- Offense is lacking outside of the attacking chains.
- Heavily utilizes the Uzumaki Adamantine Chains
Name: Konoha Shoufuu - Leaf Rising Wind
Rank: C
Range: Melee
Jutsu Type: Taijutsu
Elemental Affinity: N/A
Clan: N/A
Cost: 6
Description: A rising kick that has the enemy’s chin as a target, used to disarm or rising him up for an air combo. The user will lower their body before performing the kick, allowing them to launch the enemy more efficiently.
Name: Konoha Kage Buyou - Leaf Shadow Dance
Rank: C
Range: Melee
Jutsu Type: Taijutsu
Elemental Affinity: N/A
Clan: N/A
Cost: 5
Description: A technique often used after shoufuu, the user will move at high speeds below an opponent as they're in the air, as if becoming their shadow. Because the move is used so quickly after the enemy is launched into the air, it gives them no time to counter, allowing the user to proceed to strike with ease.
- Uzumaki Clan Jutsu:
Name: Healing Bite
Type: Unique Trait
Stages: 1
Effects: While famed for their fuinjutsu that is not the most unique trait of the Uzumaki clan, that is that they naturally possess incredibly strong life forces, granting them tremendous stamina and vitality. As such, they have very long lifespans and likewise seem to age slower. As such uzumaki members have the ability to transfer their life force granting them ability to quickly heal themselves and others, through consumption of their chakra. It is dangerous, however, to use this ability too regularly.
Name: Adamantine Attacking Chains
Rank: D | C | B
Range: Close - Mid
Type: Ninjutsu/Fuuinjutsu
Cost: [3 | 6 | 12] + [1 | 2 | 4] per Post
Element: N/A
Description: The incomplete version of the Adamantine Sealing Chains, unlike the near limitless amount of chains that created by the complete technique, they can make no more than (4 | 6 | 8 ) chains at once with this technique, the chains themselves manifest from the users body, allowing them to attack and pulverize their target. This technique can also be used to bind their target sealing their chakra increasing the cost of any technique that they try to use while bound in them by (2 | 4 | 8 );
Name: Adamantine Sealing Chains
Rank: A
Range: Short-Mid
Type: Ninjutsu/Fuuinjutsu
Cost: 24 + 6 per Post
Element: N/A
Description: This technique molds the user's chakra into extremely durable chains which can be used for various purposes, such as directly combating or physically restraining their targets — foes even as powerful as a tailed beast. According to scholars, these chains could also be used to bind the chakra of a target, completely neutralizing them if they weren't strong enough to resist. Using the chains, one could also erect a barrier strong enough to prevent anyone or anything from entering or leaving the perimeter defined by the chains. The barrier is very durable, as people have stated that there was nothing anyone could do to interfere with what was going on inside once it had been erected.
Name: Heal Bite
Rank: A
Range: Supplementary
Type: Clan Jutsu
Cost: 24
Element: N/A
Description: Through biting and consuming the user's chakra, the user can heal the injuries of others, as well as themselves. This ability has been shown to heal even life threatening injuries, and is also capable of quickly restoring the stamina those healed. This technique, however, rapidly depletes the user's own chakra reserves, and is left with a permanent bite mark every time one uses it. Due to its depletion of chakra, it is dangerous for one to use this ability too regularly.
Name: Uzumaki Sealing Technique
Rank: D - S (Depending on what is being sealed, it's power, size, ect.)
Range: Close
Type: Fuuinjutsu
Cost: 3 | 6 | 12 | 24 | 36
Element: N/A
Description: After forming the necessary hand seals, the user slams their hand on the ground after which a sealing formula, that originates from the user's hand, forming underneath the target. When the seal activates, anything above the inscription is sealed within the formula itself.
Name: Dead Demon Consuming Seal
Rank: S
Range: Close
Type: Fuuinjutsu
Cost: 100% Current Chakra
Element: N/A
Description: The Dead Demon Consuming Seal is a sealing technique developed by the Uzumaki clan to call upon the power of the Shinigami. After the hand seals are performed, the user's soul is partly separated from their body and suspended behind them. Behind their soul appears the Shinigami, which restrains their soul with its hair. Only the summoner is able to see the Shinigami at this point. Eventually, the Shinigami wraps its left arm with prayer beads and chants unintelligibly until a cursed seal appears on its arm. It then drives its arm into the summoner's soul, thus allowing the summoner to call upon the Shinigami to seal a target. The technique can either be initiated at close-range, immobilizing the target while their soul is extracted, or from a longer range. The Shinigami's arm emerges from the summoner's body and grasps the soul of the target, enabling the target to see the Shinigami as well. Once the target's soul is grasped, the summoner can remove the target's soul and seal it into their own body. Hiruzen was able to seal multiple souls by using this technique in conjunction with the Shadow Clone Technique. The sealing, however, is not necessarily complete nor automatic; for example when Hiruzen used it on Orochimaru, he had to rely on his own physical strength to extract Orochimaru's soul. Because he lacked the strength to fully do that, he opted instead to only seal Orochimaru's arms, accomplished by having the Shinigami cut off the arms of Orochimaru's soul; this paralysed his arms and prevented him from performing hand seals and by extension most ninjutsu.
Name: Dead Demon Consuming Seal: Release
Rank: S
Range: Supplementary
Type: Fuuinjutsu
Cost: N/A
Element: Null
Description: This technique involves invoking the Shinigami using a mask from the Uzumaki Clan's Mask Storage Temple. From there, the summoner is possessed by the Shinigami allowing them control over it, they can then force it to cut its own stomach resulting in the release of the souls sealed inside. Due to the possession however, the same damage will reflect on the invoker's own body. After the souls are released, the person is free to do as they please with the souls.
- Fuinjutsu:
- C Rank:
Name: Parasitic Time Bomb
Range: Touch
Jutsu Type: Fuinjutsu
Elemental Affinity: N/A
Clan: N/A
Cost: 10 Chakra for placement
Description: By placing this seal somewhere on an opponent's body, they will find their jutsu are slightly harder to use. The seal itself draws in chakra each time the victim utilizes it, until it reaches its limit and explodes with all that stored energy
- Any chakra cost is increased by 2 for the duration of this seal
- This excess chakra is stored inside the seal, until it has a total of 20
- Once this limit is reached, the seal explodes.
- Only one may be placed at on any one target
Name: Intervention Alarm
Range: Support
Jutsu Type: Fuinjutsu
Elemental Affinity: N/A
Clan: N/A
Cost: 10 Chakra for placement, 2 for activation
Description: A special seal created solely for her future students, Sayuri grants these to people she wants to protect. Should someone touch this seal and feed it a little bit of chakra, Sayuri will be alerted to this distress via a matching seal on her right shoulder. It grants her a direction of the activated seal so she can assist.
- B-Rank:
Name: Hexbreaker
Rank: B
Range: Supplementary - Permanent Effect
Jutsu Type: Fuinjutsu
Elemental Affinity: N/A
Clan: N/A
Cost: -1 to Chakra Regen per Turn
Description: One of Sayuri’s earliest creations, the cursebreaker is essentially a use of ‘kai’ to break free of Genjutsu. It essentially monitors chakra flow and can pick a disturbance before it activates, breaking the illusion.
- Works on Genjutsu up to B-Rank
- Once activated, the seal will go dormant for a time, chakra regen goes back to normal during cooldown.
- E - No Cooldown
- D - 1 Post Cooldown
- C - 2 Post Cooldown
- B - 4 Post Cooldown
Name: Advanced Finger Carving
Rank: B
Range: Supplementary
Jutsu Type: Fuinjutsu
Elemental Affinity: N/A
Clan: N/A
Cost: N/A
Description: Sayuri has mastered the use of the finger carving sealing method, to the point where she can even draw seals without a surface to draw on, meaning in the air around her. It also allows for seals to be drawn on living creatures that leave no scarring and cause no pain.
Name: Otherworldly Armoury
Rank: B
Range: Supplementary - Permanent
Jutsu Type: Fuinjutsu - Time/Space Manipulation
Elemental Affinity: N/A
Clan: N/A
Cost: - Listed Below -
Description: Created only for convenience sake, this seal allows Sayuri to draw on a hidden cache of weapons and equipment at a moment's notice. From kunai, to shuriken to even larger weapons, with minute manipulations of the seal she can draw these weapons seemingly from nowhere. Though it may well seem like she’s got an unlimited amount of things to throw, in reality there is a room in her home that is kept reasonably well stocked that holds all these items. To pull equipment from the seal she needs only to touch the seal tattoo’d on either wrist.
- 1 Chakra for small items; Shuriken, Kunai, ect
- 2 Chakra for lengths of wire
- 2 Chakra for explosive tags (5 Maximum per thread)
- 2 Chakra for smoke/flash bombs (5 of each per thread)
- 3 Chakra for primary weapon (A rather plain Katana)
- A Rank:
Name: Equilibrium
Rank: A
Range: Supplementary
Jutsu Type: Fuinjutsu - Kinjutsu
Elemental Affinity: N/A
Clan: N/A
Cost: Health!
Description: A permanent seal created by Sayuri herself, created to take advantage of her Uzumaki heritage to keep her chakra supply up in the middle of a battle. The seal itself is inscribed along the entirety of her left arm, spanning from her hand all the way up to her chest to encircle her heart, allowing her to feed the converted chakra directly into the eighth chakra gate and thus back into her chakra system.
Using the potent life-force that all Uzumaki posses, she can convert this directly to chakra in a reasonably painful process. If used incorrectly, it can lead to a particularly painful death, and as such was classified as a kinjutsu and Sayuri was specifically told not to teach it to anyone.
- Gains 20 chakra per use
- First use has negligible side effects
- Further use can cause internal bleeding and is quite painful
- Three uses maximum per thread
- Should this limit be broken, the user will be left unconscious and in need of immediate medical attention shortly after. (2 posts before unconsciousness sets in)
- Any non-uzumaki shinobi trying to utilize this technique will have one use only, causing considerable damage. A second use will almost guarantee death.
Name: Prismatic Mirror
Rank: A
Range: Personal
Jutsu Type: Fuinjutsu - Barrier
Elemental Affinity: N/A
Clan: N/A
Cost: 20 Chakra
Description: Drawn as a complex sealing mark on her right palm, Sayuri is able to absorb the entirety of a single ninjutsu into the seal itself. The centre changes depending on the element, and tends to glow the colour corresponding to that element. One absorbed, this energy may be released and sent back at the original attacker.
- Can seal up to a B elemental rank ninjutsu
- The counter-attack depends on the element and generally takes the form of a projectile. Such as a fireball, a bolt of lightning or gust of air. But can also be imbued in a physical strike
- Must be redrawn after use
Name: Stasis Field
Rank: A
Range: Touch
Jutsu Type: Fuinjutsu - Time Manipulation
Elemental Affinity: N/A
Clan: N/A
Cost: 40 Chakra
Description: A purely supportive ability, Sayuri draws the seal on her target and activates it. Whatever the seal is drawn on is coated in a thin transparent blue field where time effectively stops. Though not effective in combat, it is useful for already restrained enemies to prevent escape or allies in dire need of medical care with no medics around.
- Cannot be used in combat
- Does not require chakra upkeep once activated
- S Rank:
Name: Enduring Fortress Barrier Method
Range: Varies
Jutsu Type: Fuinjutsu - Barrier
Elemental Affinity: N/A
Clan: N/A
Cost: 50 Chakra upon activation + 15 for each point placed
Description: A potent barrier seal, created for absolute defence of an area. By placing a number of sealing marks to act as points to activate from within. Once activated, walls of dense white chakra rise and create what is essentially an impenetrable safe area. Given enough time, she could surround an entire village and keep it safe. Anyone inside the seals perimeter once activated are freely able to move beyond the barrier and back again with no ill effects. Though it seems to be a flaw, the seals are easily accessible outside of the barrier.
- Breaking this barrier requires all sealing points be broken at exactly the same time, should even a single point remain the barrier will not fall, and the destroyed seals will reform.
- The seal is purposefully complex and tricky to destabilize, breaking even one seal will require some specialization in fuinjutsu.
- Reading the seals to deduce the correct way to remove them is only possible by shinobi with x2 Specialization in Fuinjutsu.
- The walls of the barrier act as a two way mirror, blocking vision from outside while allowing defenders to see from within.
- Touching the barrier walls from the outside will cause the victim to combust, receiving second degree burns for their troubles.
Re: Uzumaki, Sayuri
Sun Oct 15, 2017 1:08 pm
[approved]Approved![/approved]
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