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Canon Jutsu List (W.I.P) Empty Canon Jutsu List (W.I.P)

Sat Oct 28, 2017 7:06 pm
Fire Style

Name: Fire Release: Dragon Fire Technique
Rank: C
Cost:
Range: 10-25m
Description: The user breathes fire along a cord or any other type of long object, which rushes forward in a straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body. While the technique is shown to be just a small burst of flame running along a line of wire by some users, it is said to be to be even larger and more devastating than the Fire Release: Great Fireball Technique, able to melt through a person's skin, and even rock.

Name: Fire Release: Flame Bullet
Rank: C
Cost:
Range: 0-5m
Description: This technique is executed by the user gathering oil in their mouth which is created by chakra, spitting it out, and igniting it. This technique simply shoots a flame bullet at the enemy. If the amount of oil that is prepared is kept down, the time it takes to invoke the technique is reduced. This allows the enemy to be stricken unaware, allowing the oil-containing flame bullet to burn them up completely. It is also possible to shoot out a series of flame bullets by partitioning the oil, or a continuous flamethrower. If this technique is fired after covering the enemy with oil using the Toad Oil Bullet, it has the power to wound or kill. This also keeps down the consumption of chakra.

Name: Fire Release: Phoenix Sage Fire Technique
Rank: C
Cost:
Range: 10-30m
Description: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

Name: Fire Release: Great Fireball Technique
Rank: C
Cost:
Range: 5-15m
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater in the ground's surface.

Name: Fire Release: Ash Pile Burning
Rank: B
Cost:
Range: 0-10m
Description: The user spews a stream of chakra-infused gunpowder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.

Name: Sage Art - Fire Release: Great Flame Bullet
Rank: B
Cost:
Range: 5-20m
Description: This technique is a senjutsu altered version of the Fire Release: Flame Bullet. The user fills their mouth cavity with oil, created inside his body with senjutsu chakra. This oil is expelled and at the same time ignited, creating a massive flame, equivalent in power to a multitude of Flame Bullets. The flames can be used as a single projectile or a continuous stream of flames. With a single bullet, powerful users were able to instantly incinerate even A ranked summons. When used in a closed off area, the flames produced can completely cut off the front escape route of an enemy cornered in a hallway or room, while thoroughly engulfing each other routes.

Name: Fire Release: Blast Wave Wild Dance
Rank: B
Cost:
Range: 5-25m
Description: The user kneads chakra inside their body and convert it into fire, which is then expelled from the mouth in a large stream. The blaze is drawn into a spiral when the user expands their stomach, which will engulf the opponent in a massive vortex, giving them no option to escape, leaving them to suffer and burn. Users of Sharingan's Kamui can create a whirlwind effect with this jutsu making it even more dangerous.

Name: Fire Release: Fire Dragon Flame Bullet
Rank: B
Cost:
Range: 5-20m
Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skillful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.

Name: Fire Release: Great Dragon Flame Technique
Rank: B
Cost:
Range:
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.

Name: Fire Release: Great Fire Annihilation
Rank: B
Cost:
Range:
Description: Chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a literal sea of flame, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames. The Uchiha Clan consider this the pinnacle of fire style jutsu.

Name: Fire Release: Intelligent Hard Work
Rank: B
Cost:
Range:
Description: The user fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade.

Name: Fire Release: Phoenix Sage Flower Nail
Rank: B
Cost:
Range:
Description: The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

Name: Fire Release: Oil Flame Bullet
Rank: B
Cost:
Range:
Description: This is a two-way cooperation summoning ninjutsu. A toad summon, or any other summon with oil spit or similar ability, uses the Oil Bullet technique to shoot a jet of oil at the target. The summoner then ignites the oil. Some users use the Fire Release: Flame Bullet technique for this purpose, while others, mostly not knowing any Fire Release ninjutsu, opted to use explosive tags instead. The oil, acting as an accelerant, provides more fuel for the fire in an effect like a flame-thrower, and creating an conflagration of far greater power and magnitude than the original fire ninjutsu used on its own could have.




Water Style


Name: Hiding in Mist Technique
Rank: D
Cost:
Range:
Description: The Hiding in Mist Technique is a specialty of the ninja from Kirigakure, where one causes a mist to spring forth by using a pre-existing water source, or expelling water from their mouth. They can then go in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It cannot fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist colored by their opponent's chakra — which will effectively hide the user from the dōjutsu.

Name: Water Clone Technique
Rank: C
Cost:
Range:
Description: By using water as a medium, the user can create one or more clones of themselves. While the clones can perform techniques, they only possess one-tenth of the user's power, and cannot go too far from the original. The clones can also be used as medium to perform other Water Release techniques, as demonstrated by some users when they reverted the clones arms into water to perform the Water Prison Technique. When these clones are struck with a sufficient amount of force, they will revert to their water form.

Name: Water Prison Technique
Rank: C
Cost:
Range:
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps. Water clones can be used in preparation for the technique, which block an opponent's attack and trap the attacker in the prison using the clone's own water. A Hyuuga was able to use his ability to release chakra from all of his tenketsu simultaneously to disrupt the flow of chakra and break the prison.

Name: Water Release: Wild Water Wave
Rank: C
Cost:
Range:
Description: The Water Release: Wild Water Wave is a basic Water Release technique which has many variations. Water gushes from the user's mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases.

Name: Water Release: Starch Syrup Capturing Field
Rank: C
Cost:
Range:
Description: The user expels high-viscosity, chakra-infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. The syrup can be manipulated to move after it is created, being able to stick and travel up surfaces.

Name: Water Release: Gunshot
Rank: C
Cost:
Range:
Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. The size is dependent on how much water the user can store in their body.

Name: Water Release: Waterfall Basin Technique
Rank: C
Cost:
Range:
Description: This is a technique which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expanded as long as the user continues to send chakra in.

Name: Water Release: Wild Bubble Wave
Rank: C
Cost:
Range:
Description: The user spits out a large volume of foam-like bubbles which covers the ground and reduces its friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen.

Name: Dustless Bewildering Cover
Rank: B
Cost:
Range:
Description: The Dustless Bewildering Cover technique utilises water vapour to bend the light around the user making use of Water Release to do so. The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means.

Name: Thousand Flying Water Needles of Death
Rank: B
Cost:
Range:
Description: The user gathers some water from the air and surrounding environment into one thousand long needles. They then direct them to a specific target at high speed, leaping backwards before impact so the user doesn't get caught in the crossfire (assuming the user is in range as well). While the needles do surround a target from all sides, they don't appear above the target, creating an escape route.

Name: Water Gun Technique
Rank: B
Cost:
Range:
Description: The user mimics a gun with their hand and compresses a drop of water in their index finger, firing it with tremendous force and speed similar to a gunshot — enough to easily pierce through a sand clone.

Name: Water Release: A Thousand Feeding Sharks
Rank: B
Cost:
Range:
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.

Name: Water Release: Exploding Water Colliding Wave
Rank: B
Cost:
Range:
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.

Name: Water Release: Five Feeding Sharks
Rank: B
Cost:
Range:
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. These sharks can regenerate from surrounding water, making them difficult to destroy.

Name: Water Release: Water Dragon Bullet Technique
Rank: B
Cost:
Range:
Description: The Water Release: Water Dragon Bullet Technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill.

Name: Water Release: Water Fang Bullet
Rank: B
Cost:
Range:
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. It is shown that the technique can be used as a collective attack, increasing its size and penetration power.

Name: Water Release: Water Formation Wall
Rank: B
Cost:
Range:
Description: A technique that creates a wall of water around the user to defend against attacks. This can either be done by expelling water from one's mouth and onto the ground, causing the water to rise up with tremendous might, or from using a pre-existing source. While used as a defensive tactic, it can be used in an offensive manner by directly aiming below the opponent to have the water rise up and strike them.

Name: Water Release: Water Shark Bullet Technique
Rank: B
Cost:
Range:
Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed.

Name: Water Release: Great Shark Bullet Technique
Rank: A
Cost:
Range:
Description: The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original, since this is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.

Name: Water Release: Great Waterfall Technique
Rank: A
Cost:
Range:
Description: This technique extends water over a large scale, surges and rises up to several dozens of meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The water can also be produced from the mouth.

Name: Water Prison Shark Dance Technique
Rank: S
Cost:
Range:
Description: After using the Water Release: Great Exploding Water Colliding Wave the user acts as the centre of the resultant giant dome of water by activating this jutsu. Once this technique has been activated, the dome alters its position in order to reflect the direction of the users movements, making it difficult for the target to escape as long as they continue the pursuit. This technique provides an air pocket for the user to breath in temporarily, while his target(s) continue to drown as they attempt to futilely escape the large body of water. This technique is extremely effective in one on one fights, but the user would probably not be able to contain two enemies fleeing in opposite directions.


Wind Style


Name: Sickle Weasel Technique
Rank: C
Cost:
Range:
Description:  Using this technique the user freely manipulates the air in front of them, usually using their hands a fan or something else to create the initial air flow, before the jutsu causes it to become many air currents which collide and create vacuum pockets. The person enveloped by this induced gale is assaulted by countless invisible blades, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet. Advanced users have also shown the ability to manipulate the form of the gale, creating a tornado to envelop and lift an opponent, while also cutting them several times. Masters are skilled and accurate enough to cut away the armor of a samurai without injuring the wearer.

Name: Wind Release: Gale Palm
Rank: C
Cost:
Range:
Description: A simple technique whereby when the user clasps their hands together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack, has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

Name: Wind Release: Great Breakthrough
Rank: C
Cost:
Range:
Description: If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. The technique can also be used in the form of a devastation stream of wind expelled from the user's mouth. There is also a variation of the technique involves a smaller blast of wind which gets ignited with flame.

Name: Great Sickle Weasel Technique
Rank: B
Cost:
Range:
Description: This technique is a more powerful version of the Sickle Weasel Technique: many air currents collide to create vacuum pockets that slashes the opponents, with enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique.

Name: Wind Release: Pressure Damage
Rank: B
Cost:
Range:
Description: This tornado-like mass is compressed until it has a very high density before being released. The blast can hit a vast range, inflicting massive damage on both the target and their close surroundings. This technique is even more dangerous if combined with Fire Release.

Name: Wind Release: Vacuum Sphere
Rank: B
Cost:
Range:
Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide with it.

Name: Wind Release: Vacuum Great Sphere
Rank: B
Cost:
Range:
Description: A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

Name: Wind Release: Vacuum Serial Waves
Rank: B
Cost:
Range:
Description: The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilized in conjunction with the effects of extreme suction, such as that generated by Baku, where the augmented attack proved effective enough to even slice through the defenses of a stage 2 Susanoo.

Name: Wind Release: Vacuum Wave
Rank: B
Cost:
Range:
Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located at a significant distance from the user, causing grievous injuries to those hit.

Name: Blade of Wind
Rank: A
Cost:
Range:
Description: A pinpoint slashing strike, where the user emits wind-based chakra from their fingertips and materializes it into a near invisible blade that assaults the enemy in a gust of wind, leaving their body mutilated.

Name: Wind Release: Rasenshuriken
Rank: S
Cost: 39
Range:
Description: Unlike the Wind Release: Rasengan, additional shape transformation is applied to the Rasenshuriken, creating four large points around the central Rasengan core, giving the appearance of a fūma shuriken. The technique is so complicated that users generally require aid from clones in order to perform the technique, though can master it enough to do so without assistance. Rasenshuriken require a great deal of chakra to perform and, once formed, the Rasenshuriken gives off a loud screeching noise. Its four points are very sharp, enough to cut through rock and even a Bijuu's tail. After travelling a certain distance or colliding with a target that it can't slice through, the central sphere of the Rasenshuriken detonates, producing a vortex of wind in the immediate area. Within this vortex, countless microscopic wind blades are created, so many that even the Sharingan can't count them all. The wind blades damage anything within the vortex on a cellular level, attacking the chakra circulatory system to such a degree that no amount of medical ninjutsu can heal it. most Medical ninja likens the damage to poison, and warns that if the damage is great enough, those affected by it won't be able to use jutsu again.

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