- ArcileIwa Tsuchikage
- Posts : 19
Join date : 2017-10-03
Hisan'na Omoni
Wed Oct 18, 2017 12:59 pm
- Hisan'na Omoni's theme:
Name: Hisan'na Omoni (prefers to be called Hisan'na or Hisan)
Gender: Female
Age: 10
Bloodline: Omoni Clan
Village: Non-affiliated (Formerly Sunagakure)
Rank: S-Rank Rogue
Specialty: [Ninjutsu][Med-Nin][Med-Nin][Genjutsu]
Appearance:
Chakra Capacity: 200 + 65 = 265 CP
Chakra Regeneration: 8 CP per Post
Affinity:
Name: Jinchuuriki Chakra Pool : Capacity Plus
Rank: ?
Type: Chakra Based
Description: This affinity is restricted to Jinchuuriki. All Jinchuuriki have this affinity by default, and it does not take up one of their slots. The possessor of this affinity may choose between a bonus 65 CP, or a +5 to their Chakra Regen. This choice cannot be changed once made, and regardless of choice, the Chakra Capacity affinity cannot be taken by the character.
Name: [Tier IV] Legendary Chakra Control
Rank: S
Type: Chakra Based
Description: The user is more careful about their Chakra reserves, resulting in a flat 7 Chakra reduced from the cost of any and all jutsu, and a flat 3 Chakra reduced from the cost of upkeep. This cannot reduce costs below 1.
Name: [Tier II] Chakra Sensory
Rank: A
Type: Chakra Based
Description: The ninja expands upon their sensory abilities. This expands upon both facets of the first Tier of this Affinity: The user no longer needs to remain completely stationary, but may only walk, and they may also talk while focusing. Their maximum range now becomes 250 meters, within which they are capable of differentiating a character by their signature chakra alone to such an extent they can pin-point any individual within their sensory limit even if they are surrounded in a crowd as well as the size of their targets' chakra reserves. In the midst of combat, their ability is still advanced, though still less refined. Their maximum range, when not focusing, becomes 50 meters, at which they are able to instantly recognize those signatures with which they are familiar, and others they can gauge the chakra reserves of their targets though little else. The user can separate chakra signatures provided they are more than 1m from each other. If targets are within 20m of the sensor, their chakra will not become muddled.
Name: [Tier III] Ferocious Endurance
Rank: A
Type: Physical
Description: The second last level in the art of endurance, having being only accessible to those who have undergone intensive training in increasing their raw power. The possessor of this talent has an increased strength of thrice that of their peers which makes them remarkably tougher and harder to down. At this stage their endurance has transcended so high that they are now immune to the sensation of pain, even at a point where others would have passed out.
Name: [Tier II] Enhanced Evasiveness
Rank: B
Type: Physical
Description: Compounding upon the gains of the 'Improved Evasiveness' Special Characteristic, a possessor of this SC has progressed to an adept level of mastery over their own body, not only through their own flexibility, but also of their surroundings and standing, thus they have become more proficient in regards to evasive maneuvers and general agile movements. At this stage a Shinobi has become notably more flexible than their peers which in turn allows them to contort and bend their bodies in ways that make them quite difficult to hit within combat.
Name: Navigator
Rank: C
Type: Social Based
Description: The ninja gains a unique skill which allows them to have a natural sense of direction and placement. They always know what time it is, what direction they're facing, and even the temperature. With this skill they are exceptionally good at geography, being capable of identifying landscapes while others would be at a loss. They can essentially survive in any environment and always find routes to their destination.
Element: [Earth][Wind][Sand]
- Shukaku + Naturally gifted abilities:
Jinchuuriki Name: Shukaku (One-Tailed Beast)
Range: 0-50m for manipulation and generation, defensive barriers within strike-range
Elemental Affinity: Sand
Cost: Manipulation of Sand is 5/10/15 per action, depending on the level C/B/A of manipulation. Defensive sand barriers is 6 upkeep, sand generation is 5 per cubic meter.
Description: The beast of the sands is primarily known for being the most difficult tailed beast to control. In addition to this, it grants its bearer a violent chakra on top of the affinity for sand. This stems out into full manipulation, and the beast commanding sand to protect the user. This also grants the user the ability to generate sand from chakra or by nearby land.
Name: Slipstream
Rank: D
Range: 0-10m
Jutsu Type: Movement
Elemental Affinity: Sand/none
Cost: 5 per use
Description: This ability is much like Shunshin, and depends on basic knowledge of it for proper function, however instead of visually disappearing, motion is very fluid and movements across a distance can be done efficiently so long as Sand is present.
Name: Sand Clones
Rank: C
Range:
Jutsu Type: Clone
Elemental Affinity: Sand
Cost: 7 for up to three clones, 2 for each extra.
Description: When used, clones are generated from nearby sand instantaneously. When broken, the sand used to make them clings to the attacker in small amounts, progressively becoming inhibitive.
Name: Strength of a Hundred Seal
Rank: A
Range: Self
Jutsu Type: Medical Ninjutsu
Elemental Affinity: None
Cost: N/A
Description: This jutsu is a marking, which is the result of sealing one's chakra to a single point on their body. Instead of being totally unusable, though, it is reserved for one explicit purpose. This purpose is to utilize techniques that invigorate the body and parts of it on a molecular level, making it capable of many incredible things. Hisan'na's seal is located at the base of her spine, instead of her forehead, as is the normal position.
Name: Yin Seal: Release
Rank: B
Range: Self
Jutsu Type: Med-Nin
Elemental Affinity: None
Cost: 10
Description: The Strength of a Hundred seal is loosely released, specifically to a small portion of the body. This increases the natural regeneration of wounds, and will quickly take care of minor cuts and bruises.
Name: Yin Healing Wound Destruction
Rank: A
Range: Self
Jutsu Type: Med-Nin
Elemental Affinity: None
Cost: 20
Description: Depending on the user's ability to process and interpret incoming threats, the user can perform medical ninjutsu on a specific part of their body in preparation to receive an attack. This mitigates the incoming damage up to A-Rank level, and can easily result in the appearance of no apparent damage on the affected area.
Name: Cell Activation Technique
Rank: S
Range: 0-3m
Jutsu Type: Med-Nin
Elemental Affinity: None
Cost: 35
Description: With a concentrated and well-dispersed pulse of chakra, a person's body's entire array of cells can be activated all at once to stimulate them. This may not be enough to fully repair the damage, but instead ensures that the patient's body is working as hard as it can to remain alive. Alternatively, the way this technique is applied can vary the end result. If used improperly, it can cause the user to drain chakra at a faster rate, equivalent to dropping from a tier in Chakra control (+2 Chakra drain to every jutsu used, +1 to upkeep, if no jutsu are used, - 2 from regen)
Name: Creation Rebirth
Rank: A
Range: Self
Jutsu Type: Medical Ninjutsu
Elemental Affinity: None
Cost: 20 initial, 10 upkeep
Description: Utilizing the Strength of a Hundred seal, this jutsu allows the user to close and heal wounds through the process of accelerated cell division. While it may not sound like much, this does make the user almost immortal for as long as it is kept up. The only exception is excessive damage to organs, which cannot be regenerated by this method easily.
Name: Ninja Art: Creation Rebirth - Strength of a Hundred Healings
Rank: S
Range: Self
Jutsu Type: Medical Ninjutsu
Elemental Affinity: None
Cost: 35 initial cost, 15 upkeep
Description: This is the peak of all medical ninjutsu. Using the Strength of a Hundred seal at its most powerful, it allows the user to engulf their entire chakra network with medical ninjutsu. Any cell damage is near-instantly repaired, including damage to the skeleton and organs. While this essentially makes the user immortal during the usage of this technique, a very precise strike to the heart or brain would still kill the target, assuming that enough of said areas were destroyed. Additionally, this technique can temporarily be applied to other people through touch, but only during contact. If contact is lost, so is the effect.
Name: Demonic Eyes: Quaking Fear
Rank: C
Range: Line of Sight
Jutsu Type: Genjutsu
Elemental Affinity:
Cost: 7
Description: The user locks eyes with a single target, eyes glowing with the effects of genjutsu. This causes the target to freeze in place, frozen by a fear response. Most people with a basic level of willpower can break free of this, but without that, they're pretty much dead unless eye contact is broken.
Name: World Bending: Tomb of Sand
Rank: B
Range: 0-50m
Jutsu Type: Genjutsu
Elemental Affinity: Sand
Cost: 10 + 3 upkeep
Description: The affected area results in sand coming alive, creating a visual representation of a massive wall of sand that rises up into a dome, blotting out the sun and closing in over the next 30 minutes. Non-allied targets within the doom are convinced that the dome is real, and will eventually close in on them, crushing them. However, if broken, they'll realize that they can pass through the illusion unharmed.
Name: Visions of Terror
Rank: A
Range: Line of Sight
Jutsu Type: Genjutsu
Elemental Affinity:
Cost: 10 initial cost, 3 upkeep
Description: The target is met with eye contact, then varying stimuli are shown to the target in mass succession. When a reaction is noted in the target, the image of what they fear the most is summoned, interacting with the target in a manner specially designed to incite as much fear in the target as possible.
Name: God Summoning: Tanuki in Moonlight
Rank: A
Range: -
Jutsu Type: Genjutsu
Elemental Affinity:
Cost: 15 + 5 upkeep
Description: Hisan'na summons a visual representation of the Shukaku. This is only an image, seeing as she does not have the understanding required to bring him fully into the world without allowing him to take hold. It may attack in the form of tendrils or other objects composed of sand, which are under its power as a tailed beast and supplied via ninjutsu. Even so, the beast appears to attack all in sight range, and thus is a much more terrifying sight.
- Omoni Clan-specific traits:
Name: Mercuric Blood
Type: Body mutation
Stages: N/A
Effects: The blood of the inheritant contains a substance much like mercury, in the sense that it attacks the nervous system of any it touches. Small amounts of blood contact results in temporary numbness, but this can be rinsed off. Prolonged exposure can result in permanent damage. If an entire limb is covered, it can result in loss of muscular control after several hours. If a person is largely covered in it, the end result may end up being that they descend into madness, schizophrenia, and other altered perceptions of reality. The estimated time to extensive nerve damage is similar to that of a powerful neurotoxin, eating away pain receptors and signal transmitting nerves in as little as 30 minutes to an hour after exposure. The nerves could theoretically be repaired with Medical Ninjutsu, but it would have to be apparent that the nerves have been damaged.
It is assumed that if the blood enters the target's body, and gets into their bloodstream, it would afflict them at a much faster rate. While Omoni Hisan'na is the only currently known possessor of this trait in the clan, it is quite possible that this kekkai genkai is either a latent gene, or something that is only passed to certain members of the clan.
Name: Blood Regeneration
Type: Body mutation
Stages: N/A
Effects: The rate at which the body creates blood is greatly enhanced, very capable of preventing death by bleeding out, but leaving the inheritor very capable of death due to other damage. This is an ability that even dormant members of the clan have been noted to have.
Name: Kurushimigan (Suffering Eye)
Type: Dojutsu
Stages: 2
Effects: Initially, when first activated, the sclera turns black, and red vein-like markings appear. The blood begins to feel as though it is boiling, and madness begins to set in. Unless the person it takes hold of has a strong will, it will most likely drive them to do something they will regret. If and when this happens, most people would probably feel the pain mentally and emotionally. The last step required to unlock a stable Kurushimigan is to harm themself, or at least experience physical pain on a large scale, the unification of all mass scales of pain is what does it.
Stage 1 - The eyes have been stabilized, and the sclera's color can be altered to white, red, or black, at will. It's very apparent and noticeable that changing the look of the sclera is very painful, and most people using this dojutsu will display this. The basic abilities are simply this, when the sclera is white, body temperatures can be read, assessing things like emotion, telling lies, or just generally how warm or cold a person is. This ability takes a little while to understand as it is information-based only. When the sclera is black, levels of injury can be assessed. Pain sensory information of an individual is accurately noted, and external and internal injuries can be seen. When the sclera is red, blood red, the blood flow and chakra flow of an individual can be sensed, noting any toxins and impurities in those systems.
Stage 2 - When fully activated, Kurushimigan has a second stage that allows the creation of a link between the user and one other person. This link needs eye contact to be established, and when it is done, ___. In this manner, the dojutsu is similar to a Genjutsu, but creates a chakra-based link that allows the user to psychologically inflict pain on their link target, or take it upon themselves. To those that have no pain tolerance, this is detrimental, and can seriously inhibit their ability to fight, or give them the strength they need to get back up and continue. The intensity of the pain depends on whether the pain comes from the user, or is amplified in the target's body or mind.
Name: Mercuric Vision
Rank: B
Range: Line of sight
Jutsu Type: Genjutsu
Elemental Affinity:
Clan: Omoni
Cost: 10 + 6 upkeep
Description: This is a technique developed by Hisan'na Omoni, it allows her to generate and simulate the effects of her blood's mercury-like toxin in advance, causing numbness, loss of control and internal pain. This effect fades if broken, and merely acts as a method to enhance the rate at which she can take someone down.
Name: Pain Synthesis
Rank: B/A
Range: Line of Sight
Jutsu Type: Dojutsu
Elemental Affinity:
Clan: Omoni
Cost: 10/15 CP
Description: This ability builds off of the Kurushimigan's natural affinity to sense, receive, and take pain. Essentially, the user focuses their will into a linked target and chooses whether to absorb pain or inflict and amplify pain.
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