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Arcile
Arcile
Iwa Tsuchikage
Iwa Tsuchikage
Posts : 19
Join date : 2017-10-03

Hisan'na Omoni Empty Hisan'na Omoni

Wed Oct 18, 2017 12:59 pm
Hisan'na Omoni's theme:



Name: Hisan'na Omoni (prefers to be called Hisan'na or Hisan)
Gender: Female
Age: 10
Bloodline: Omoni Clan
Village: Non-affiliated (Formerly Sunagakure)
Rank: S-Rank Rogue
Specialty: [Ninjutsu][Med-Nin][Med-Nin][Genjutsu]
Appearance:
Hisan'na Omoni 11374128_1644880139080251_1850511622_n.jpg?ig_cache_key=OTk4Nzk2NjAwNzAwMTAwMjQ5

Chakra Capacity: 200 + 65 = 265 CP
Chakra Regeneration: 8 CP per Post
Affinity:

Name: Jinchuuriki Chakra Pool : Capacity Plus
Rank: ?
Type: Chakra Based
Description: This affinity is restricted to Jinchuuriki. All Jinchuuriki have this affinity by default, and it does not take up one of their slots. The possessor of this affinity may choose between a bonus 65 CP, or a +5 to their Chakra Regen. This choice cannot be changed once made, and regardless of choice, the Chakra Capacity affinity cannot be taken by the character.

Name: [Tier IV] Legendary Chakra Control
Rank: S
Type: Chakra Based
Description: The user is more careful about their Chakra reserves, resulting in a flat 7 Chakra reduced from the cost of any and all jutsu, and a flat 3 Chakra reduced from the cost of upkeep. This cannot reduce costs below 1.

Name: [Tier II] Chakra Sensory
Rank: A
Type: Chakra Based
Description: The ninja expands upon their sensory abilities. This expands upon both facets of the first Tier of this Affinity: The user no longer needs to remain completely stationary, but may only walk, and they may also talk while focusing. Their maximum range now becomes 250 meters, within which they are capable of differentiating a character by their signature chakra alone to such an extent they can pin-point any individual within their sensory limit even if they are surrounded in a crowd as well as the size of their targets' chakra reserves. In the midst of combat, their ability is still advanced, though still less refined. Their maximum range, when not focusing, becomes 50 meters, at which they are able to instantly recognize those signatures with which they are familiar, and others they can gauge the chakra reserves of their targets though little else. The user can separate chakra signatures provided they are more than 1m from each other. If targets are within 20m of the sensor, their chakra will not become muddled.

Name: [Tier III] Ferocious Endurance
Rank: A
Type: Physical
Description: The second last level in the art of endurance, having being only accessible to those who have undergone intensive training in increasing their raw power. The possessor of this talent has an increased strength of thrice that of their peers which makes them remarkably tougher and harder to down. At this stage their endurance has transcended so high that they are now immune to the sensation of pain, even at a point where others would have passed out.

Name:  [Tier II] Enhanced Evasiveness
Rank: B
Type: Physical
Description: Compounding upon the gains of the 'Improved Evasiveness' Special Characteristic, a possessor of this SC has progressed to an adept level of mastery over their own body, not only through their own flexibility, but also of their surroundings and standing, thus they have become more proficient in regards to evasive maneuvers and general agile movements. At this stage a Shinobi has become notably more flexible than their peers which in turn allows them to contort and bend their bodies in ways that make them quite difficult to hit within combat.

Name: Navigator
Rank: C
Type: Social Based
Description: The ninja gains a unique skill which allows them to have a natural sense of direction and placement. They always know what time it is, what direction they're facing, and even the temperature. With this skill they are exceptionally good at geography, being capable of identifying landscapes while others would be at a loss. They can essentially survive in any environment and always find routes to their destination.

Element: [Earth][Wind][Sand]

Shukaku + Naturally gifted abilities:




Name: Slipstream
Rank: D
Range: 0-10m
Jutsu Type: Movement
Elemental Affinity: Sand/none
Cost: 5 per use
Description: This ability is much like Shunshin, and depends on basic knowledge of it for proper function, however instead of visually disappearing, motion is very fluid and movements across a distance can be done efficiently so long as Sand is present.

Name: Sand Clones
Rank: C
Range:
Jutsu Type: Clone
Elemental Affinity: Sand
Cost: 7 for up to three clones, 2 for each extra.
Description: When used, clones are generated from nearby sand instantaneously. When broken, the sand used to make them clings to the attacker in small amounts, progressively becoming inhibitive.

Name: Strength of a Hundred Seal
Rank: A
Range: Self
Jutsu Type: Medical Ninjutsu
Elemental Affinity: None
Cost: N/A
Description: This jutsu is a marking, which is the result of sealing one's chakra to a single point on their body. Instead of being totally unusable, though, it is reserved for one explicit purpose. This purpose is to utilize techniques that invigorate the body and parts of it on a molecular level, making it capable of many incredible things. Hisan'na's seal is located at the base of her spine, instead of her forehead, as is the normal position.

Name: Yin Seal: Release
Rank: B
Range: Self
Jutsu Type: Med-Nin
Elemental Affinity: None
Cost: 10
Description: The Strength of a Hundred seal is loosely released, specifically to a small portion of the body. This increases the natural regeneration of wounds, and will quickly take care of minor cuts and bruises.

Name: Yin Healing Wound Destruction
Rank: A
Range: Self
Jutsu Type: Med-Nin
Elemental Affinity: None
Cost: 20
Description: Depending on the user's ability to process and interpret incoming threats, the user can perform medical ninjutsu on a specific part of their body in preparation to receive an attack. This mitigates the incoming damage up to A-Rank level, and can easily result in the appearance of no apparent damage on the affected area.

Name: Cell Activation Technique
Rank: S
Range: 0-3m
Jutsu Type: Med-Nin
Elemental Affinity: None
Cost: 35
Description: With a concentrated and well-dispersed pulse of chakra, a person's body's entire array of cells can be activated all at once to stimulate them. This may not be enough to fully repair the damage, but instead ensures that the patient's body is working as hard as it can to remain alive. Alternatively, the way this technique is applied can vary the end result.  If used improperly, it can cause the user to drain chakra at a faster rate, equivalent to dropping from a tier in Chakra control (+2 Chakra drain to every jutsu used, +1 to upkeep, if no jutsu are used, - 2 from regen)

Name: Creation Rebirth
Rank: A
Range: Self
Jutsu Type: Medical Ninjutsu
Elemental Affinity: None
Cost: 20 initial, 10 upkeep
Description: Utilizing the Strength of a Hundred seal, this jutsu allows the user to close and heal wounds through the process of accelerated cell division. While it may not sound like much, this does make the user almost immortal for as long as it is kept up. The only exception is excessive damage to organs, which cannot be regenerated by this method easily.

Name: Ninja Art: Creation Rebirth - Strength of a Hundred Healings
Rank: S
Range: Self
Jutsu Type: Medical Ninjutsu
Elemental Affinity: None
Cost: 35 initial cost, 15 upkeep
Description: This is the peak of all medical ninjutsu. Using the Strength of a Hundred seal at its most powerful, it allows the user to engulf their entire chakra network with medical ninjutsu. Any cell damage is near-instantly repaired, including damage to the skeleton and organs. While this essentially makes the user immortal during the usage of this technique, a very precise strike to the heart or brain would still kill the target, assuming that enough of said areas were destroyed. Additionally, this technique can temporarily be applied to other people through touch, but only during contact. If contact is lost, so is the effect.

Name: Demonic Eyes: Quaking Fear
Rank: C
Range: Line of Sight
Jutsu Type: Genjutsu
Elemental Affinity:
Cost: 7
Description: The user locks eyes with a single target, eyes glowing with the effects of genjutsu. This causes the target to freeze in place, frozen by a fear response. Most people with a basic level of willpower can break free of this, but without that, they're pretty much dead unless eye contact is broken.

Name: World Bending: Tomb of Sand
Rank: B
Range: 0-50m
Jutsu Type: Genjutsu
Elemental Affinity: Sand
Cost: 10 + 3 upkeep
Description: The affected area results in sand coming alive, creating a visual representation of a massive wall of sand that rises up into a dome, blotting out the sun and closing in over the next 30 minutes. Non-allied targets within the doom are convinced that the dome is real, and will eventually close in on them, crushing them. However, if broken, they'll realize that they can pass through the illusion unharmed.

Name: Visions of Terror
Rank: A
Range: Line of Sight
Jutsu Type: Genjutsu
Elemental Affinity:
Cost: 10 initial cost, 3 upkeep
Description: The target is met with eye contact, then varying stimuli are shown to the target in mass succession. When a reaction is noted in the target, the image of what they fear the most is summoned, interacting with the target in a manner specially designed to incite as much fear in the target as possible.

Name: God Summoning: Tanuki in Moonlight
Rank: A
Range: -
Jutsu Type: Genjutsu
Elemental Affinity:
Cost: 15 + 5 upkeep
Description: Hisan'na summons a visual representation of the Shukaku. This is only an image, seeing as she does not have the understanding required to bring him fully into the world without allowing him to take hold. It may attack in the form of tendrils or other objects composed of sand, which are under its power as a tailed beast and supplied via ninjutsu. Even so, the beast appears to attack all in sight range, and thus is a much more terrifying sight.



Omoni Clan-specific traits:
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